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IMPROVING THE X-A GRADE STUDENTSÃâ VOCABULARY MASTERY BY USING KIMÃâS GAME AT MA IBRAHIMY MLANDINGAN SITUBONDO IN THE 2013-2014 ACADEMIC YEAR
Intan Novani Putri (2016) | Skripsi | -
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Vocabulary is one of important component of English language that must be mastered by students to develop and support the four skill namely listening, speaking, reading and writing. Therefore, students need to be practiced and drilling in order to have a many vocabulary mastery. The students on the tenth grade still get difficulties in identifiying, understanding the meaning and pronounciates the vocabulary in reading of narrative text. Considering that problem, KimÃâs game was applied to increase students vocabulary mastery and help them to understand meaning in narrative text.
The problem of this research is ÃâHow can the use of KimÃâs game improve the tenth grade studentsÃâ vocabulary mastery and how can the use of KimÃâs game can improve the studentsÃâ active participation at MA Ibrahimy Mlandingan Situbondo in the 2013/2014 Academic Year
The kind of the research is Classroom Action Research. The design of this research is Planing, Acting, Observing and Reflecting. To collect the data, the researcher uses vocabulary test to get data
Ringkasan Alternatif
about studentsÃâ vocabulary mastery and observation checklist uses to know the active participant in teaching learning process.
The result of data analysis of vocabulary test in the cycle one showed that, there were 19 students or 59.38% of the students got score ≥ 65 and the percentage average observation checklist cycle one was 56.25%. It means that both of vocabulary test and observation checklist did not achieve the target score. The researcher then revised plan or technique in cycle two. The result of the vocabulary mastery test in cycle two showed that there were 25 students or 78.13% of the students got score ≥ 65 and the percentage average of observation checklist cycle two was 75%. It means that the target scores both in vocabulary test and observation checklist achieved the target score. The action was stopped because requirement 75% students vocabulary test and observation checklist could achieved the target scored.
Based on the research result, it can be concluded that KimÃâs game by giving picture with the clue at the buttom of picture, write, and mention the vocabulary dealing with the picture through pair group mix consist of the upper and lower studentsÃâ can improve the tenth grade studentsÃâ vocabulary mastery at MA Ibrahimy Mlandingan Situbondo in the 2013/2014 Academic Year.
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- IMPROVING THE X-A GRADE STUDENTSÃâ VOCABULARY MASTERY BY USING KIMÃâS GAME AT MA IBRAHIMY MLANDINGAN SITUBONDO IN THE 2013-2014 ACADEMIC YEAR